Making art and videogames
Feel free to contact me if you have more questions.
- What program do you use?
Blender to model and also paint (sometimes Krita and Asesprite). Painting is done in grayscale, a custom tool is used to dither and palettize the textures.- Are your textures hand-painted?
Yes, most of them are. Sometimes I do use pictures for added "texture", or as a brush (for things like fur or chainmail).For coloring I have made a custom tool that allows me to have masks, each with its own palette, it also handles dithering.- What resolution are your textures?
Usually 256x256, max I ever use for a single model is 512x512.- Do you have any tutorials / courses?
Not at the moment, maybe some time in the future.- Any resources you recommend?
I didn't use any specific resource in my journey, but retrospectively I can point to a few things.In my workflow I paint in grayscale, and palettize / apply colors in the end. Generally, differences in value are easier to perceive than differences in color, so doing value studies ( = practicing painting in grayscale ) has been pretty useful for me.For lowpoly 3D models specifically, things like this Vagrant Story model viewer or this FF9 model viewer could be useful resources.Also check out this pretty neat writeup on the "ps1 lowpoly" styleI also found that practicing with the #256fes challenge (256x256 texture, 256 tris), really helped me learn which things to simplify or cut off.Most useful of all however, has been plain old practice and experimentation.
What I do best is retro low-poly hand painted monsters and characters.Check out my twitter for commission status/slots.
300 USD *
Will accepts payments with PayPal
Half upfront, half on delivery
Rigging included *
Up to three minor changes for free
Up to two weeks for delivery
*** (will vary on complexity)**
Message me if you have any questions.
Discord is preferred.👇 Check below for model examples 👇